His infatuation with Goal, the female co-star, is often expressed in lecherous innuendo and juvenile advances. They only serve as a way to make Rufus the hero of the day, continuing his string of selfish acts with no motivation beyond proving that he can save the world.Ĭonsidering Rufus and his ability to trample on the well-being of just about everyone around him, it makes it difficult to believe that he would want to save Deponia in the first place. I have pretty thick skin, but there's no lesson learned or redeeming arc to these moments. There are also a couple of poorly handled transgender moments, and the general attitude toward women throughout the game is pretty poor. The second is female, but you'll eventually sell her into slavery to become the new monkey when the old one takes on the role of organ grinder. Later, you inadvertently feed most of these children to a slime monster when you set up camp within its mouth.Īnother sequence in the same area involves an organ grinder and his monkey - but the monkey is a person, and he's one of two non-Caucasian characters in the game. At one point, you pass by the trailer of a man who's clearly meant to be a sexual deviant or pedophile, and you tell the kids to stay there because Rufus doesn't want to deal with them while he interacts with other characters. Within this area, Rufus comes across a group of orphaned children who begin to follow him around. One location is in a backwater town rooted in the underground sewer system. The biggest offender is during a sequence where you're controlling multiple versions of Rufus spread across three locations on Deponia. The final nail in the coffin comes from the end sequence, when Daedalic decides to redeem Rufus in a way that's so sudden and out of character that it doesn't make a lick of sense. I could make a list of Rufus' actions in Goodbye Deponia that would land him on top of many "worst villain" lists. The concept of him actually having - and keeping - friends is a larger stretch in logic than anything presented by the puzzles. He is entirely self-centered, egocentric, crass, and difficult. This probably isn't surprising to those who have played the last two installments, but Rufus is about as unlikeable as a hero can get. The biggest offender is the protagonist, Rufus. It's a shame that all the puzzle-solving, point-and-click fun is marred by the characters and world surrounding it. I appreciate that Daedalic tossed in a hint and skip option for these events, allowing you to bypass them altogether if they were too frustrating. The player must control Rufus to make the cameras follow you around the room while another character attempts to sneak by unseen. A more interesting puzzle example comes from a security room filled with surveillance cameras. #Goodbye deponia seriesThere are classic switch puzzles, where you press a series of buttons to light up various spots on a board, and you need to hit the right combination to make everything light up at once. These are spaced out a bit, so they don't wear out their welcome, but they're pretty inventive and engaging. The second puzzle type comes in the form of minigames. If you can't use an item or can't combine items, lead character Rufus makes that perfectly clear with a quip or two. You're never swamped with items despite having a hefty number of inventory spots. You can bring up your inventory by scrolling down on the mouse wheel, select objects with a left-click, and then scroll the mouse wheel up to close your inventory. To aid with that, inventory management is a breeze, and everything you do in-game can be controlled with the mouse. Thankfully, there were no huge leaps in logic, so if you're thorough in searching and talking to various characters, you'll eventually understand what needs to be done. There are some inventive solutions, along with a number of occasions where I was suitably stumped. The first consists of classic adventure game puzzles that involve gathering items in an area, combining items, and figuring out what to do with the items. I enjoyed most of the puzzle elements, which can be broken down into two categories. Goodbye Deponia gets part of that formula right.
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